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Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness. He is widely known for his unique tutorial style, which is readily accessible to both novice and experienced programmers. Horton is also a systems consultant in private practice. He previously taught programming for more than 25 years. Tell the Publisher! I'd like to read this book on Kindle Don't have a Kindle?

About the author Follow authors to get new release updates, plus improved recommendations. Ivor Horton. Brief content visible, double tap to read full content. Full content visible, double tap to read brief content. Read more Read less. Customer reviews. How customer reviews and ratings work Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.

Learn more how customers reviews work on Amazon. Top reviews Most recent Top reviews. Top reviews from the United States. There was a problem filtering reviews right now. Please try again later. Verified Purchase. Update: I already had the educational version of Visual Studio , so I didn't have to buy the full up version. I don't just read, I actually type the programs in. That helps with learning.

Typos are easy to find and fix, as the IDE points them out. Sometimes I accidentally type in the wrong variable name, so I get a chance to practice my debugging skills, and keep them sharp. I maybe do one "let's try it" section per day. The first API section took me several days because I extended it beyond the minimal functionality he had in it.

I'm in chapter nine, now. It starts with basic classes, then talks about constructors, destructors, derived classes, abstract classes, and interfaces. I'm currently working on building a library using an interface class. After that are delegate functions.

I'm looking forward to dealing with parallel programming in a much later chapter. I lost them when we moved to another building, so I had to replace them. I wouldn't have this book if I hadn't lost them, and this book is much better for actually learning the language. End Update: Very thorough and detailed.

For a work project, several years ago, I had to create a GUI that ran from the command line. Horton's book showed me how to do that in just a couple of minutes. If you can hold out for a couple of months, I recommend you buy his " I couldn't wait. I bought the " That's what the Internet is for. For those who care about such things, the Eclipse IDE is full-featured and free. To download it, go to eclipse dot org. With the word "Beginning" in the title, that's to be expected.

But beginners can rely on it, and we experienced programmers can go back to it when we need a refresher or a reminder about important concepts. When you read it, don't be afraid to underline it, make notes in the margin, and draw bookmarks on the page ends when the book is laying closed, like a brick to make it more useful to you. Class Inheritance and Virtual Functions 9. What Is a Base Class? Deriving Classes from a Base Class 9.

Constructor Operation in a Derived Class 9. Declaring Protected Class Members 9. Friend Classes 9. Limitations on Class Friendship 9. What Is a Virtual Function? Using Pointers to Class Objects 9. Using References with Virtual Functions 9. Incomplete Class Definitions 9. Pure Virtual Functions 9.

Abstract Classes 9. Indirect Base Classes 9. Virtual Destructors 9. Boxing and Unboxing 9. Interface Classes 9. Defining Interface Classes 9. Classes and Assemblies 9. Visibility Specifiers for Classes and Interfaces 9. Access Specifiers for Class and Interface Members 9. Functions Specified as new 9. Delegates and Events 9. Declaring Delegates 9. Creating Delegates 9. Unbound Delegates 9. Creating Events 9.

Destructors and Finalizers in Reference Classes 9. Generic Classes 9. Generic Interface Classes 9. Generic Collection Classes 9. The Standard Template Library Containers Container Adapters Iterators Algorithms Function Objects in the STL Function Adapters Creating Vector Containers The Capacity and Size of a Vector Container Accessing the Elements in a Vector Inserting and Deleting Elements in a Vector Storing Class Objects in a Vector Sorting Vector Elements Storing Pointers in a Vector Double-Ended Queue Containers Using List Containers Adding Elements to a List Accessing Elements in a List Other Operations on Lists Using Other Sequence Containers Queue Containers Priority Queue Containers Stack Containers The array Container Using Map Containers Storing Objects Accessing Objects Other Map Operations Using a Multimap Container Using Input Stream Iterators Using Inserter Iterators Using Output Stream Iterators The Capture Clause Capturing Specific Variables Templates and Lambda Expressions Wrapping a Lambda Expression Using Sequence Containers Using Associative Containers Debugging Techniques Program Bugs Common Bugs Setting Breakpoints Advanced Breakpoints Setting Tracepoints Starting Debugging Inspecting Variable Values Viewing Variables in the Edit Window Changing the Value of a Variable Using Assertions Adding Your Own Debugging Code The Call Stack Step Over to the Error Finding the Next Bug Functions for Checking the Free Store Controlling Free Store Debug Operations Free Store Debugging Output Using the Debug and Trace Classes Generating Output Setting the Output Destination Indenting the Output Controlling Output Assertions Windows Programming Concepts Elements of a Window Windows Programs and the Operating System Event-Driven Programs Windows Messages The Windows API Windows Data Types Notation in Windows Programs The WinMain Function Specifying a Program Window Creating a Program Window Initializing the Program Window Dealing with Windows Messages Queued and Non-Queued Messages The Message Loop Multitasking A Complete WinMain Function How It Works Message Processing Functions The WindowProc Function Decoding a Windows Message Drawing the Window Client Area Ending the Program A Complete WindowProc Function A Simple Windows Program MFC Notation Programming for Multiple Cores Locking and Unlocking a Section of Code Windows Programming with the Microsoft Foundation Classes What Is a Document?

Document Interfaces What Is a View? Linking a Document and Its Views Document Templates Document Template Classes Your Application and MFC Creating an SDI Application Viewing Project Files Viewing Classes The Class Definitions Creating an Executable Module Precompiled Header Files Running the Program How the Program Works The InitInstance Function The Run Function Creating an MDI Application Working with Menus and Toolbars Understanding Message Maps Message Handler Definitions Message Categories Handling Messages in Your Program How Command Messages Are Processed Creating and Editing Menu Resources Adding a Menu Item to the Menu Bar Adding Items to the Element Menu Modifying Existing Menu Items Completing the Menu Choosing a Class to Handle Menu Messages Creating Menu Message Functions Coding Menu Message Functions Initializing the New Class Data Members Modifying the Class Constructor Running the Extended Example Coding a Command Update Handler Exercising the Update Handlers Editing Toolbar Button Properties Exercising the Toolbar Buttons Adding Tooltips Understanding Windows Forms Understanding Windows Forms Applications Modifying the Properties of a Form How the Application Starts Adding Event Handlers for Menu Items Implementing Event Handlers Setting Menu Item Checks Adding a Toolbar Drawing in a Window The Window Client Area The Windows Graphical Device Interface Working with a Device Context Mapping Modes The View Class in Your Application The OnDraw Member Function The CDC Class Displaying Graphics Drawing Lines Drawing Circles Drawing in Color Creating a Pen Using a Pen Creating a Brush Using a Brush Messages from the Mouse Mouse Message Handlers Drawing Using the Mouse Getting the Client Area Redrawn Defining Classes for Elements Storing a Temporary Element in the View The CElement Class The CLine Class Implementing the CLine Class The CLine Class Constructor Drawing a Line Creating Bounding Rectangles Normalized Rectangles Calculating the Enclosing Rectangle for a Line The CRectangle Class The CRectangle Class Constructor Drawing a Rectangle The CCircle Class Implementing the CCircle Class The CCircle Class Constructor Drawing a Circle The CCurve Class Drawing a Curve Completing the Mouse Message Handlers Setting the Drawing Mode Coding the OnMouseMove Handler Creating an Element Running the Example Capturing Mouse Messages Drawing on a Form Adding Mouse Event Handlers Defining a Line Defining a Color Defining a Pen for Drawing Standard Pens Defining a Rectangle Defining a Circle Defining a Curve Implementing the MouseMove Event Handler Implementing the MouseUp Event Handler Implementing the Paint Event Handler for the Form Creating the Document and Improving the View Implementing the Document Destructor Drawing the Document Adding an Element to the Document Exercising the Document Updating Multiple Views Scrolling Views Logical Coordinates and Client Coordinates Dealing with Client Coordinates Associating a Menu with a Class Identifying a Selected Element Exercising the Pop-Ups Highlighting Elements Drawing Highlighted Elements Exercising the Highlights Servicing the Menu Messages Deleting an Element Moving an Element Getting the Elements to Move Themselves Dropping the Element Exercising the Application Coordinate System Transformations Defining a Sketch Class Drawing the Sketch in the Paint Event Handler Implementing Element Highlighting Finding the Element to Highlight Highlighting the Element Adjusting the Bounding Rectangle for an Element Creating Context Menus Implementing the Element Delete Operation Implementing the "Send to Back" Operation Implementing the Element Move Operation Working with Dialogs and Controls Adding Controls to a Dialog Box Testing the Dialog Adding a Dialog Class Modal and Modeless Dialogs Displaying a Dialog Code to Display the Dialog Code to Close the Dialog Initializing the Controls Handling Radio Button Messages Adding Pen Widths to the Document Adding Pen Widths to the Elements Creating Elements in the View Exercising the Dialog Creating the Spin Button The Controls' Tab Sequence Generating the Scale Dialog Class Dialog Data Exchange and Validation Initializing the Dialog Displaying the Spin Button Scalable Mapping Modes Setting the Document Size Setting the Mapping Mode Implementing Scrolling with Scaling Setting Up the Scrollbars Displaying a Task Dialog Creating CTaskDialog Objects Adding Radio Buttons Getting Output from Radio Buttons Adding a Status Bar to a Frame Creating Status Bar Panes Updating the Status Bar Removing the Scale Dialog Creating a List Box Control Creating the Dialog Class Displaying the Dialog Creating an Edit Box Resource The CString Class Adding the Text Menu Item Defining a Text Element Implementing the CText Class The CText Constructor Creating a Text Element Drawing a CText Object Moving a CText Object Adding a Dialog Customizing the Dialog Creating Elements with a Pen Width Using a Combo Box Control Creating Text Elements Drawing Text Creating Fonts Creating Brushes Choosing a Font Defining the Text Element Class Creating the Text Dialog Using a Text Box Displaying the Dialog and Creating a Text Element Storing and Printing Documents Serialization in the Document Class Definition Serialization in the Document Class Implementation The Serialize Function The CArchive Class Functionality of CObject-Based Classes The Macros Adding Serialization to a Class How Serialization Works How to Implement Serialization for a Class

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