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Volumetric Materials Materials that transmit light can also produce volumetric effects which can simulate absorption and diffusion. This feature simulates the way light behaves inside a transparent object, like light picking up color in stained glass or being diffused in fog or smoke. With a few clicks, you can create measurements that respond to the actors in the scene. As you move objects in the scene, the measurements update in real time. High Density Display Support This is a user-adjustable interface scale setting that resizes the entire user interface.

If you have a high DPI monitor, you can scale up the interface. If you have a small monitor, you can scale it down to maximize screen real estate. The addition of UI scaling makes Poser much easier to use on high DPI displays and allows easier accessibility for users with limited vision.

Improved Scene Manipulation Performance Figure posing speed will be faster across the board, and scenes with lots of figures will be more responsive when posing figures. Revamped Direct Manipulation Tool A broader ribbon style and depth cueing make the new direct manipulation tool easier to use. Auto-Save Auto-save saves your bacon.

Customize the time between saves and how long a period of inactivity passes before it triggers. Master Synchronized Morph Dials Full Body Morphs can be controlled directly from any affected body part, and dials can be un-linked for individual control of morphs comprised of many smaller parts.

The Master Synchronized Morph Dials feature allows you to control all the constituent parts from any part, not just the master dial. Subdivision-level morph targets Creating morphs PRO In Poser Pro, you can create high-resolution morphs right on the subdivided geometry and use the Export Morph Injection command to share them. Improved Subdivision Surfaces More robust handling of poor geometry. By integrating OpenSubdiv 3, support for meshes that were not originally designed for subdivision is enhanced.

Vertex Weight Painting Constrained to Material Groups When editing vertex weights and morphs, you can limit the painted area by groups or materials. Sometimes when working with weight maps or creating morphs, you need to limit editing to a certain area, and these options give you more control over how you limit the editing area. Symmetry is selectable down to individual body parts, giving you much more precise control over it.

In custom mode, you can select anything from one body part to the entire figure to copy. Control Handles Creation of control handles is PRO Provides an easy way to give ghost bones a handle that is automatically excluded from renders, making it much easier to work with in the scene. Handles can be parented to any body part and set to control any other part. Option to Prepend Morph Targets Allows users to choose how a morph behaves when the body part it is attached to bends. This feature controls how a morph is created.

Some morphs work better if they are processed before the figure is bent. Some work better after. Now you can choose the type you want. This powerful new method of working with dependencies exposes the full power of Arithmetic Poser Dependencies, and it will be familiar to people who used to hack files to create dependencies. Layered Materials Create layered materials to simulate the way light interacts in complex surfaces. Improved Library Search Search your local library as well as partner brokerages for relevant items.

Create wish list items you may want later. Tag content so you can build your own custom groups for easier content management. The new library will seamlessly include content from online sources and filter it by your own customizable tags. Absolute scaling makes it easier to share content between Poser and other applications.

Alembic Export PRO Point cache format for export allows for faithful reproduction of animated scenes in production pipelines. Exposed static property. Use the static option to force a single dial to stop animating.

Its present value will be used throughout the animation. Simple selection tool. Sometimes when working with weight maps or creating morphs, you need to limit editing to a certain area, and these options give you more control over how you limit the editing area. Symmetry is selectable down to individual body parts, giving you much more precise control over it. In custom mode, you can select anything from one body part to the entire figure to copy. Control Handles Creation of control handles is PRO Provides an easy way to give ghost bones a handle that is automatically excluded from renders, making it much easier to work with in the scene.

Handles can be parented to any body part and set to control any other part. Option to Prepend Morph Targets Allows users to choose how a morph behaves when the body part it is attached to bends. This feature controls how a morph is created. Some morphs work better if they are processed before the figure is bent. Some work better after. Now you can choose the type you want. This powerful new method of working with dependencies exposes the full power of Arithmetic Poser Dependencies, and it will be familiar to people who used to hack files to create dependencies.

Layered Materials Create layered materials to simulate the way light interacts in complex surfaces. Improved Library Search Search your local library as well as partner brokerages for relevant items. Create wish list items you may want later. Tag content so you can build your own custom groups for easier content management. The new library will seamlessly include content from online sources and filter it by your own customizable tags.

Absolute scaling makes it easier to share content between Poser and other applications. Alembic Export PRO Point cache format for export allows for faithful reproduction of animated scenes in production pipelines. Exposed static property. Use the static option to force a single dial to stop animating. Its present value will be used throughout the animation. Simple selection tool. Now you can with simple select.

Architectural Improvement! Magnets are handled. This is to prevent stray deformer parts. Added a caching mechanism to remember items traversed. Category: Figure, Pose are selected. Only improved noise is available, not traditional. Quality is limited compared to CPU rendering. See Known Issues below for details on usage during pre-Transform morph editing. Now disabling almost all functionality until morph target is selected or created. When user creates a morph explicitly, only the master body parameter is created initially.

Pro Only. Non-unimesh figures will always be at level 0. MagnetAffectedObjects and actor. ZoneVertexWeights and actor. Default is disabled to match PoserSurface's transparency behavior. This option will be enabled when encountering a PhysicalSurface node without it. Default is "Opacity" to match PoserSurface's transparency behavior. Value will be set to "Transparency" when encountering a PhysicalSurface node without the new input.

ScatterDist[R G B] are measured in millimeter. Reduce to increase performance of rendering large anti-aliased final output. Please refer to 'Known Issues' below for limitations and workarounds. Poser Pro only. GetKey would return incorrect value. Both options are now disabled by default.

This triggers indexing immediately, as opposed to upon first search, which is the default. Disable to accelerate access to folders with many items. New default method is Christensen-Burley falloff, menu item is called Burley. Please select Cubic or Gaussian to match new nodes with previously existing ones. MakeMovie would cause freeze Windows only.

Now prioritizing indexing of Runtimes which have been indexed the longest time ago or never. This would cause only the top 20 results to show until forcing a resize. This OS version remains unsupported. Please update to Windows 8. Center of Mass prop can no longer be deleted, preventing instability.

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New Python 3 scripting for improved security and stability To keep Poser secure and ready for the future, the scripting engine has been updated to Python 3. Improved compositing capabilities The original implementation of SuperFly didn't include shadow catching and background transparency. These important features have been added to the new SuperFly. New Material Management tab to simplify applying materials in complex scenes Poser's simple material tab has been replaced with a new material manager.

This new tab provides an easy-to-use interface to copy and distribute materials in your scenes. The drag-and-drop interface makes managing scene materials easier and faster. Easier management of assets with identifying icons on library thumbnails Every library item is now tagged with a type identifying icon on its library thumbnail. This makes search results more meaningful. The documentation is now much easier to use. Help files are viewable in your favorite web browser and are fully searchable, indexed and referenced.

All have been updated to support SuperFly materials. Direct links. NET Framework 1. New Features for Poser New version of SuperFly render engine based on Blender's Cycles 1. Epic Pen Pro 3. Smith Micro Poser Pro Figure Design Poser makes working with the human form easily accessible with an intuitive user interface. Human and animal models are included for you to start designing and posing immediately.

Click-and-drag to sculpt faces, pose body parts, or create various ethnic varieties. For those who require finer control; full body morphs, facial expression morphs, and bone rigging are available for any figure. All features and models are provided in a natural 3D environment for realistic depth, lighting and shadowing on any figure in any pose. Content With Poser, human and animal models are prepared for you to start designing and posing immediately. Figures are pre-rigged so artists can click-and-drag to pose body parts, sculpt faces, or create ethnic varieties.

Thousands of poses, morphs, clothing, hair, materials, and accessories are included. Create renders with natural lighting, shadows, subsurface scattering for realistic looking skin, caustics and volumetrics for smoke, fog and cloud effects. Customize your final output in many styles, including photorealism, sketch, cartoon, silhouette, real-time comic book mode and more.

Poser includes automatic keyframe creation, non-linear animation, lip syncing and a walk simulator to simplify the animation process. Simulation Dynamic props and bullet physics move with your figure and add realism, bounce and jiggle to your animations. Clothing, table cloth, curtains drape and deform just as they do in real-life, while hair can be grown, styled and controlled dynamically as if blown by the wind.

Perfect for users working in industrial and architectural design, pre-visualization, theatrical set design, gaming prototype development, storyboarding, illustration and animation. PoserFusion will enable you to add 3D Poser characters to any project, saving you time and resources. Accurately rendering light the way it behaves in the real world makes it easier to produce hyper-realistic renders. Existing Poser users can choose to use the same familiar materials as for FireFly, or take full advantage of the SuperFly material system, by building Cycles or physically based shaders.

Improvements to Realtime Comic Book preview Control all your comic mode settings with one easy-to-access panel. The width of the geometric outlines for each material can be adjusted with settings in the Material room. Actor Selection History This works like the history in your web browser, allowing you to keep track of recently accessed objects with back and forward buttons.

You can see the whole history by right clicking the history buttons, and hot keys can be assigned to the previous and next actor just like a web browser. This makes it easier to navigate through the actors in a scene while posing, and you always have a list of recently-modified parameters at your fingertips. Custom Parameter Palettes Add frequently accessed parameter dials to custom palettes so you always have those dials at you finger tips without selecting different actors or lists. The palettes are saved with figures, props and scenes upon request.

Assign preferred keys to frequently performed tasks and map menu commands to the hot keys that you choose. Smooth Translation of Joints This new rigging feature allows for smooth, weight mapped linear translation of body parts for smooth translations and a whole new dimension of control to figure rigging. Match clothes with one simple check box. Extreme morphs sometimes need the rotation centers for joints to be moved to accommodate the morphed shape, and this new tool automatically sets up the rig to match the morphed shape.

Animated Orientations When a morph gets really wild, sometimes even the orientation of a joint needs to change, meaning which direction it moves when you twist or bend it. This figure will be the standard in content creation for Poser 11 and is included FREE with the application. Export a Partial Scene Pro only When working on complex scenes, sometimes you need to separate parts out for distribution. This feature allows you to choose exactly which figures, props, lights, and cameras are included, and you can easily merge the scenes later on.

Export a Morph Injection Pro only Content creators will find it handy to save a morph injection file right from the export menu. This tool creates a distributable morph injection file in a few clicks. In the real world, lights are seldom a single point, so with adjustable-size lights, you can easily create realistic lighting conditions with soft shadows. Caustics Simulates the way light reflects and refracts in a realistic way so you can accurately reproduce the behavior of light on refractive and reflective surfaces, like lenses focusing light and water creating ripples of light.

Volumetric Materials Materials that transmit light can also produce volumetric effects which can simulate absorption and diffusion. This feature simulates the way light behaves inside a transparent object, like light picking up color in stained glass or being diffused in fog or smoke. With a few clicks, you can create measurements that respond to the actors in the scene.

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